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The memoreBox

The memoreBox is an easy-to-use game console for elderly people to increase physical and mental fitness while playing.

  • Innovative

    You can control the therapeutic video games with light body movements while either sitting or standing.

  • Effective

    memore was conceived by experts in the fields of science, nursing practice and game development in order to enrich everyday nursing life.

  • Flexible

    Whether alone or in a group; memore is characterized by especially simple and understandable game processes, and positive gaming experiences.

  • Communicative

    Playing together in the community promotes communication with each other as well as with relatives and the nursing staff.

Portrait Von Christian Kipper

„The memoreBox helps elderly people not only in a therapeutic-preventive fashion, it is also a lot of fun and encourages social interaction. This is exactly the type of visionary project that we as a social lottery support in particular.“

Christian Kipper
Deutsche Fernsehlotterie

„The memore gamification solution based on Microsoft Kinect is a great example of what technology can do in the fight against serious diseases.“

Dr. Klaus von Rottkay
Microsoft Deutschland

„If we don’t take preventive measures immediately, the number of fall injuries will increase by 100% by 2030.“

World Health Organisation

„The big advantage of Health Games a la memore: They have no side effects. Tools such as these should actually be a part of the routine care of dementia patients.“

Prof. Dr. med. Wolfgang Maier
Kompetenzzentrum Demenz

„Activities like playing cards exert the mind, while gymnastics exert the body. Playing video games is a great way to combine both!”

Dr. Hartmut Clausen
Hospital zum Heiligen Geist
Portrait Von Christian Kipper

„The memoreBox helps elderly people not only in a therapeutic-preventive fashion, it is also a lot of fun and encourages social interaction. This is exactly the type of visionary project that we as a social lottery support in particular.“

Christian Kipper
Deutsche Fernsehlotterie

„The memore gamification solution based on Microsoft Kinect is a great example of what technology can do in the fight against serious diseases.“

Dr. Klaus von Rottkay
Microsoft Deutschland

„If we don’t take preventive measures immediately, the number of fall injuries will increase by 100% by 2030.“

World Health Organisation

„The big advantage of Health Games a la memore: They have no side effects. Tools such as these should actually be a part of the routine care of dementia patients.“

Prof. Dr. med. Wolfgang Maier
Kompetenzzentrum Demenz

„Activities like playing cards exert the mind, while gymnastics exert the body. Playing video games is a great way to combine both!”

Dr. Hartmut Clausen
Hospital zum Heiligen Geist

Collaborations

Our Partners

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Backers

Our Helpers

Memberships

Our Commitment

Awards

Social Business Award

Eugen-Münch-Award

Rudi-Assauer-Award

Winner Digital Pitch Germany

Innovation Award of the Social Economy

Mentioned in „Smart Silver Economy“ expert report